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3D Game Weapons Modeling Uv Mapping & Texturing ) at Meripustak

3D Game Weapons Modeling Uv Mapping & Texturing ) by Christian Chang, BPB Publications

Books from same Author: Christian Chang

Books from same Publisher: BPB Publications

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  • General Information  
    Author(s)Christian Chang
    PublisherBPB Publications
    Edition1
    ISBN9788183331333
    Pages355
    BindingPaperback
    LanguageEnglish
    Publish YearJanuary 2007

    Description

    BPB Publications 3D Game Weapons Modeling Uv Mapping & Texturing ) by Christian Chang

    This book shows designers how to model light and render photorealistic and non photo -realistic materials on the basis of industrial design objects and interiors. Based on the materials provided here the designer will learn to use global lighting and HDRI methods and to create animations and work with them. The book demonstrates how to combine various modelling methods from splines to the most efficient and progressive polygonal methods. Particular attention is paid to settings for the mental ray 3.4 extension in the field of global lighting and rendering by elements as well as to such innovations as cloth and viz extensions. This book is intended for 3D designers and 3DS max computer graphics user looking to improve their modelling and rendering skills as well as for teachers and students. Table Of Contents: Chapter 1. Introduction to 3DS Max.. Chapter 2. Modeling And Graphic Presentation Of Designed Objects... Chapter 3. Modeling And Rendering An Interior.. CD Contents...... Index........


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