Description
BPB Publications 3D Max 2019 Training Guide by Linkan Sagar Nisha Gupta
The title says it all With this book you'll learn how to model UV map and texture first and third person game weapons in a step by step progression from simple to complex. The book begins with a lesson on customizing your modeling application for ease of use and then turns to weapon creation. Each weapon ? from a samurai sword to a modern high velocity fully automatic machine gun - is first modeled and optimized then UV mapped and finally textured for realism. While the tutorials were written using Maya the principles described will work with any polygonal based modeling package.
Table Of Contents:
Chapter 1. Preparation Creating a Custom Shelf in Maya
Chapter 2. Project 1 The Samurai Sword
Chapter 3. UV Mapping the Sward
Chapter 4. Texturing the Samurai Sword
Chapter 5. Project 2: Third Person Crossbow
Chapter 6. UV Mapping the Crossbow
Chapter 7. Texturing the Crossbow
Chapter 8. Project 3: SciFi Weapon
Chapter 9. UV Mapping the SciFi Weapon
Chapter 10. Texturing the SciFi Weapon
Chapter 11. Project 4 MP5SD6
Chapter 12. UV Mapping and Texturing the MP5SD6
Index.........