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Autocad Electrical 2019 For Engineers And Designers at Meripustak

Autocad Electrical 2019 For Engineers And Designers by Prof. Sham Tickoo/TIET, BPB Publications

Books from same Author: Prof. Sham Tickoo/TIET

Books from same Publisher: BPB Publications

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  • General Information  
    Author(s)Prof. Sham Tickoo/TIET
    PublisherBPB Publications
    EditionIndian Edition
    ISBN9789388511179
    Pages1419
    BindingPaperback
    LanguageEnglish
    Publish YearJanuary 2019

    Description

    BPB Publications Autocad Electrical 2019 For Engineers And Designers by Prof. Sham Tickoo/TIET

    Autodesk 3ds Max 2019: A beginners Guide textbook is a tutorial-based textbook that introduces the readers to 3ds Max 2019 the world’s leading animation and 3D modeling package. In this textbook the author emphasis on the 3D modeling package and animation techniques that improves the productivity and efficiency of the users. The chapters are structured in a pedagogical sequence that makes this textbook very effective in learning the features and capabilities of the software. The salient features of the textbook are as follows: Tutorial Approach: The author has adopted the tutorial point-of-view and the learn-by-doing approach throughout the textbook. This approach helps to learn the process of creating 3D models and animations quickly and efficiently. Projects Based on Real-World Models: The author has used 5 projects based on a real-world model that allows the user to apply the skills learned. In addition there are 24 exercises and one student project that can be used by the readers to assess their knowledge. Tips and Notes: Additional information is provided to the users in the form of tips and notes. Learning Objectives: The first page of every chapter summarizes the topics that are covered in the chapter. Covers: 3D Modelling Modifiers Materials and Maps Lighting Cameras Animations Walkthrough Chapter 1: Introduction to Autodesk 3ds Max 2019 Chapter 2: Primitive Objects-I Chapter 3: Primitive Objects-II Chapter 4: Working with Splines-I Chapter 5: Working with Splines-II Chapter 6: Lofting Twisting and Deforming Objects Chapter 7: Material Editor: Creating Materials Chapter 8: Material Editor: Textures Map-I Chapter 9: Material Editor: Textures Map-II Chapter 10: Material Editor: Controlling Textures Map Chapter 11: Material Editor: Miscellaneous Materials Chapter 12: Interior Lighting-I Chapter 13: Interior Lighting-II Chapter 14: Animation Basics Chapter 15: Complex Animation Chapter 16: Rendering Chapter 17: Creating Walkthrough Project 1: Creating a Windmill Project 2: Creating a Diner Project 1: Architectural Project Project 1: Corporate Design Project Project 1: Creating a Computer Center Student Project Index



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