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C Programming Absolute Beginners Guide at Meripustak

C Programming Absolute Beginners Guide by Perry, PEARSON INDIA

Books from same Author: Perry

Books from same Publisher: PEARSON INDIA

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  • General Information  
    Author(s)Perry
    PublisherPEARSON INDIA
    ISBN9789332539570
    Pages352
    BindingSoftbound
    LanguageEnglish
    Publish YearJanuary 2015

    Description

    PEARSON INDIA C Programming Absolute Beginners Guide by Perry

    C Programming Absolute Beginners Guide is the fastest way to get comfortable and productive with C11. This friendly, practical book will help the reader do exactly what they want, one incredibly clear and easy step at a time. World-renowned tech tutorial author Greg Perry reveals C11s power, and helps the reader quickly take advantage of it. He provides step-by-step instructions for every task requiring more than one step, many code samples, and screenshots guiding through complex processes. This guide including how to organize a program, store and display data, and work with variables, operators, I/O, pointers, arrays, and functions. Perry presents updated information on the latest C compilers for Windows, OS X, and Linux, as well as valuable new material on C programming for mobile and game development. Contents Part I: Jumping Right in 1 What Is C Programming, and Why Should I Care? 2 Writing Your First C Program 3 What Does This Do? Clarifying Your Code with Comments 4 Your World Premiere—Putting Your Programs Results 5 Adding Variables to Your Programs 6 Adding Words to Your Programs 7 Making Your Programs More Powerful with #include and #define 8 Interacting with Users Part II: Putting C to Work For You 9 Crunching the Numbers—Letting C Handle Math for You 10 Powering Up Your Variables with Assignments and Expressions 11 The Fork in the Road—Testing Data to Pick a Path 12 Juggling Several Choices with Logical Operators 13 A Bigger Bag of Tricks-Some More Operators for Your Programs Part III: Fleshing Out Your Programs 14 Code Repeat—Using Loops to Save Time and Effort 15 Looking for Another Way to Create Loops 16 Breaking in and out of Looped Code 17 Making the case for the switch Statement 18 Increasing Your Programs Output (and Input) 19 Getting More from Your Strings 20 Advanced Math (for the Computer, Not You!) . Part IV: Managing Data With Your C Programs 21 Dealing with Arrays 22 Searching Arrays 23 Alphabetizing and Arranging Your Data 24 Solving the Mystery of Pointers 25 Arrays and Pointers 26 Maximizing Your Computers Memory 27 Setting Up Your Data with Structures Part V: Files and Functions 28 Saving Sequential Files to Your Computer 29 Saving Random Files to Your Computer 30 Organizing Your Programs with Functions 31 Passing Variables to Your Functions 32 Returning Data from Your Functions Appendixes A The ASCII Table B The Draw Poker Program About the Author: Adam Gray Greg Perry is a computer trainer who is renowned for his ability to explain complex computer topics to novices. Considered one of the best tutorial writers in the industry, he is the author or co-author of more than 60 books on topics ranging from operating systems to desktop applications to entry-level programming. His books have sold more than two million copies worldwide.



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