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Epidemiology of Quality 2007 Edition at Meripustak

Epidemiology of Quality 2007 Edition by Vahe A. Kazandjian , Aspen Publishers

Books from same Author: Vahe A. Kazandjian

Books from same Publisher: Aspen Publishers

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  • General Information  
    Author(s)Vahe A. Kazandjian
    PublisherAspen Publishers
    ISBN9780834205338
    Pages352
    BindingHardback
    LanguageEnglish
    Publish YearDecember 2007

    Description

    Aspen Publishers Epidemiology of Quality 2007 Edition by Vahe A. Kazandjian

    Here Is A "How-To" Approach For Exploring The Essentials Of Common Qua Lity Measurement Standards. Readers Will Learn How To Translate Qualit Y Management Concepts Into The Decision-Making Process. Table Of Contents : - Preface. Acknowledgments. Part I: Getting Started With 3Ds Max 5. Quick Start: Animating A Space Shuttle Re-Entry. Chapter 1: Exploring The Max Interface. Chapter 2: Working With The Viewports. Chapter 3: Working With Files. Chapter 4: Customizing The Max Interface. Part Ii: Working With Objects. Chapter 5: Using Primitive Objects. Chapter 6: Selecting Objects And Setting Object Properties. Chapter 7: Cloning Objects. Chapter 8: Grouping And Linking Objects. Chapter 9: Transforming Objects. Chapter 10: Using Modifiers. Part Iii: Modeling. Chapter 11: Modeling Basics. Chapter 12: Drawing And Using 2D Splines And Shapes. Chapter 13: Working With Meshes And Polys. Chapter 14: Creating Patches. Chapter 15: Working With Nurbs. Chapter 16: Building Compound Objects. Chapter 17: Creating And Controlling Particle Systems. Part Iv: Materials And Maps. Chapter 18: Exploring The Material Editor. Chapter 19: Creating And Applying Materials. Chapter 20: Using Material Maps. Part V: Cameras And Lights. Chapter 21: Controlling Cameras. Chapter 22: Working With Lights. Chapter 23: Advanced Lighting And Radiosity. Part Vi: Animation. Chapter 24: Animation Basics. Chapter 25: Working With The Track View. Chapter 26: Using Space Warps. Chapter 27: Restricting Movement With Constraints. Chapter 28: Animating With Controllers. Chapter 29: Using Expressions. Chapter 30: Creating A Dynamic Simulation. Part Vii: Character Animation. Chapter 31: Working With Bones And Skin. Chapter 32: Working With Characters. Chapter 33: Creating And Using Inverse Kinematics. Part Viii: Rendering And Post-Production. Chapter 34: Rendering Basics. Chapter 35: Working With Environments And Atmospheric Effects. Chapter 36: Using Render Elements And Render Effects. Chapter 37: Raytracing. Chapter 38: Network Rendering. Chapter 39: Using The Video Post Interface. Part Ix: Adding Functionality With Maxscript And Plug-Ins. Chapter 40: Using Maxscript. Chapter 41: Using The Visual Maxscript Editor. Chapter 42: Using Third-Party Plug-Ins. Part X: Appendixes. Appendix A: Configuring A System For 3Ds Max 5. Appendix B: Max Keyboard Shortcuts. Appendix C: Exclusive Bible Plug-Ins. Appendix D: What'S On The Cd-Rom. Index. End-User License Agreement.



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