Description
SPRINGER Essential Renderman® by STEPHENSON
This book provides a straightforward and easy-to-follow introduction to the basic techniques involved with using Renderman. Packed with illustrations and hands-on examples, it will serve as an excellent foundation, a good first step and overview of the program. The book explains how scenes are described; illustrates how to create surfaces, color, lighting, shadows, and depth of field using RIB and the C API; and introduces the techniques involved in creating shaders and applying textures. This second edition includes a new chapter on global illumination. General Overview.- What Is Renderman?.- Is Renderman For Me?.- An Overview Of The Renderman System.- What Do I Need?.- How To Use This Book.- Geometry.- A Simple Scene.- Moving Things Around.- Simple Surfaces.- Color And Other Attributes Of Objects.- Camera Setup.- Lighting.- The Standard Surface Types.- More Complex Surfaces.- Shadows.- Motion Blur And Depth Of Field.- The C Api.- Particles And Hair.- Shading.- My First Shader.- Lighting Models.- Color Ramps.- Simple Patterns.- Tiling And Repeating Patterns.- Projections And Coordinate Spaces.- Painted Textures.- Displacement.- Noise.- Aliasing.- Shading Models.- Other Kinds Of Shader.- Global Illumination.