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Foundations Of 3D Graphics Programming Using Jogl And Java3D at Meripustak

Foundations Of 3D Graphics Programming Using Jogl And Java3D by EDWARD J. WEGMAN, SPRINGER

Books from same Author: EDWARD J. WEGMAN

Books from same Publisher: SPRINGER

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  • General Information  
    Author(s)EDWARD J. WEGMAN
    PublisherSPRINGER
    ISBN9781846281853
    Pages307
    BindingHardbound
    LanguageEnglish
    Publish YearAugust 2006

    Description

    SPRINGER Foundations Of 3D Graphics Programming Using Jogl And Java3D by EDWARD J. WEGMAN

    This new text/reference is a shortcut to graphics theory and programming using JOGL, a new vehicle of 3D graphics programming in Java. It covers all graphics basics and several advanced topics, without including some implementation details that are not necessary in graphics applications. It also covers some basic concepts in Java programming for C/C++ programmers. Specifically, it covers OpenGL programming in Java, using JOGL, along with concise computer graphics theories. The book is designed as an excellent shortcut for scientists and engineers who understand Java programming to learn 3D graphics, and will serve nearly as well as a concise 3D graphics textbook for students who know programming basics already. Moreover, it is a good reference for C/C++ graphics programmers to learn Java and JOGL. It is recommended for readers who know basic vector analysis and programming already._x000D_ _x000D_ Introduction.- Transformation and Viewing.- Color and Lighting.- Blending and Texture Mapping.- Curved Models.- Programming in Java3D.- Advanced Topics._x000D_


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