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Fluid Simulation For Computer Graphics, Second Edition

Fluid Simulation For Computer Graphics, Second Edition
Books from same Author: Robert Bridson
Books from same Publisher: T and F CRC

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Key Features
  • New chapters on level sets and vortex methods
  • Emphasizes hybrid particle–voxel methods, now the industry standard approach
  • Covers the latest algorithms and techniques, including: fluid surface reconstruction from particles;
  • Adds new discussions on meshing, particles, and vortex methods
Description

A practical introduction, the second edition of Fluid Simulation for Computer Graphics shows you how to animate fully three-dimensional incompressible flow. It covers all the aspects of fluid simulation, from the mathematics and algorithms to implementation, while making revisions and updates to reflect changes in the field since the first edition. The book changes the order of topics as they appeared in the first edition to make more sense when reading the first time through. It also contains several updates by distilling author Robert Bridson’s experience in the visual effects industry to highlight the most important points in fluid simulation. It gives you an understanding of how the components of fluid simulation work as well as the tools for creating your own animations.

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General Information
Author(s)Robert Bridson
PublisherT and F CRC
Edition2
ISBN9781482232837
Pages275
BindingHardcover
LanguageEnglish
Publish YearOctober 2015
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