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Fundamentals Of Wearable Computers And Augmented Reality at Meripustak

Fundamentals Of Wearable Computers And Augmented Reality by Stephan Lukosch, Excelic Press

Books from same Author: Stephan Lukosch

Books from same Publisher: Excelic Press

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  • General Information  
    Author(s)Stephan Lukosch
    PublisherExcelic Press
    ISBN9781642241105
    Pages372
    BindingHardcover
    LanguageEnglish
    Publish YearJanuary 2019

    Description

    Excelic Press Fundamentals Of Wearable Computers And Augmented Reality by Stephan Lukosch

    The early decades of the 21st century will be a period of excitement and ferment as new hardware technologies converge with research progress on the many essential problems in wearable computing. With the growing acceptance of multimedia and the Internet, desktop computers are becoming all-purpose information appliances, incorporating everyday devices such the telephone, fax, answering machine, and television. Google, apple, Microsoft, SONY and other technology companies have started to explore in this field, industry experts believe that wearable technology will be after the smartphone, the next potential field of technology development. However, these computers are still confined to the desk and are not available to the user during most of the day. By designing a networked, multimedia computer that can be worn as clothing or is built into the user’s clothes, the power of computing can assist everyday tasks. Following the trend of desktop computing, the networked wearable computer can replace most portable consumer electronics including the wristwatch, cellular phone, fax machine, palmtop, compact disk player, camera, camcorder, and health monitor. Fundamentals of Wearable Computers and Augmented Reality draws on the technology/design and use of wearable computers. It aims to examine the current state of wearable computers combined with augmented reality in many application areas for this technology, such as medicine, manufacturing, training, and recreation. Augmented reality (AR) has really come to the forefront of modern Human Computer Interaction research with the advent of applications on mobile devices. It describes architecture to support a hardware and software platform for research into the use of wearable computers and augmented reality. Augmented reality with reality technology, interactive technology, sensor technology and computer graphics computer generated virtual environment and users around the reality of the environment be in harmony are an organic whole, the user from the sensory effects that virtual environment is part of its real surroundings. The chapters contained in this book are contributions of renowned researchers and authors to reflect advances in the field and provide fundamental knowledge on each topic.



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