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Game Anim Video Game Animation Explained 2020 Edition at Meripustak

Game Anim Video Game Animation Explained 2020 Edition by Jonathan Cooper , Taylor & Francis

Books from same Author: Jonathan Cooper

Books from same Publisher: Taylor & Francis

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  • General Information  
    Author(s)Jonathan Cooper
    PublisherTaylor & Francis
    ISBN9781138094871
    Pages256
    BindingPaperback
    LanguageEnglish
    Publish YearFebruary 2020

    Description

    Taylor & Francis Game Anim Video Game Animation Explained 2020 Edition by Jonathan Cooper

    What makes the difference between great video game animation and the purely functional, and how does this relatively new medium of non-linear animation creation differ from the more traditional fields of film and television? This book de-mystifies the animation side of game development, explaining every step of the process while providing valuable insights and work philosophies for creating the best game animation for beginners and professionals alike. Taking readers through a complete game production, this book provides a clear understanding of expectations of the game animator at every stage, featuring game animation fundamentals and how they fit within an overall project to offer a holistic approach to the field of game animation.Key FeaturesAccumulated knowledge based on nearly two decades of insightful experience in all areas of video game animation.Establishes the fundamentals of creating great video game animation, and how to achieve them.A step-by-step explanation of every stage of a game production from the animator's perspective.Readers should come away with an understanding of the expectations of a video game animator. Table of contents :- Chapter 1: The Video Game AnimatorChapter 2: The Game Development Environment . Chapter 3: The 12 Animation Principles Chapter 4: The Five Fundamentals of Game Animation Chapter 5: What You Need to KnowChapter 6: The Game Animation Workflow . Chapter 7: Our Project: Preproduction . Chapter 8: Our Project: Technical Animation Chapter 9: Our Project: Gameplay Animation Chapter 10: Our Project: Cinematics & Facial Chapter 11: Our Project: Motion Capture Chapter 12: Our Project: Animation Team Management .Chapter 13: Our Project: Polish & Debug Chapter 14: The Future



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