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Gaming the Past 2nd Edition 2022 Softbound at Meripustak

Gaming the Past 2nd Edition 2022 Softbound by McCall, Jeremiah, Taylor and Francis Ltd

Books from same Author: McCall, Jeremiah

Books from same Publisher: Taylor and Francis Ltd

Related Category: Author List / Publisher List


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  • General Information  
    Author(s)McCall, Jeremiah
    PublisherTaylor and Francis Ltd
    Edition2nd Edition
    ISBN9781032223483
    Pages196
    BindingSoftbound
    LanguageEnglish
    Publish YearNovember 2022

    Description

    Taylor and Francis Ltd Gaming the Past 2nd Edition 2022 Softbound by McCall, Jeremiah

    The author is a leading expert on teaching history with games and on historical games studies_x000D__x000D__x000D__x000D_It offers very practical and specific suggestions and insights_x000D_It includes a number of templates for worskheets, analytical questions and rubrics_x000D__x000D__x000D__x000D__x000D__x000D__x000D_Updated and added talking points for the value of historical video games in education for colleagues, administrators, parents, and students_x000D__x000D__x000D__x000D__x000D__x000D__x000D_A new cutting-edge exploration of the features of historical games including the author's Historical Problem Space framework for historical game analysis._x000D__x000D__x000D__x000D__x000D__x000D__x000D_Extensive discussion of how to use the Historical Problem Space framework to study games and guide students in game analysis._x000D__x000D__x000D__x000D__x000D__x000D__x000D_A new cutting-edge investigation of the main genres of historical games and how those genres address history and academic history content_x000D__x000D__x000D__x000D__x000D__x000D__x000D_Revised and expanded updated lesson and unit structures, for introducing students to historical games through video clips, whole class play, and individual gameplay_x000D__x000D__x000D__x000D__x000D__x000D__x000D_Revised and expanded activities and assessments using current games as examples_x000D__x000D__x000D__x000D__x000D__x000D__x000D_A fully updated appendix with a current list of most available history games and the academic standards they address_x000D_ _x000D_ Introduction: The Power of Historical Video Games; 1 Why Play and Study Historical Games?; 2 How Do Historical Games Represent the Past?: Historical Games as Historical Problem Spaces; 3 Genres of Historical Games and Academic Standards of History and Social Studies; 4 Instructional Strategies for Purposeful Play: Gameplay and Analysis in the Classroom; 5 The Real Historical Learning: Assignments and Assessments for Historical Game Analysis; 6 Putting it All Together: Lesson and Unit Plans for Historical Game Studies; Appendix: Profiles of Historical Video Games_x000D_



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