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Great Big Agile An Os For Agile Leaders at Meripustak

Great Big Agile An Os For Agile Leaders by Dalton, Apress

Books from same Author: Dalton

Books from same Publisher: Apress

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  • General Information  
    Author(s)Dalton
    PublisherApress
    ISBN9781484245965
    Pages360
    BindingSoftcover
    LanguageEnglish
    Publish YearJanuary 2019

    Description

    Apress Great Big Agile An Os For Agile Leaders by Dalton

    Part 1: The Agile Performance Holarchy.- Chapter 1: The Api Is Broken.- Part 2: The Performance Circles.- Chapter 2: Performance Circle: Leading.- Chapter 3: Performance Circle: Providing.- Chapter 4: Performance Circle: Envisioning.- Chapter 5: Performance Circle: Crafting.- Chapter 6: Performance Circle: Affirming.- Chapter 7: Performance Circle: Teaming.- Part 3: Ceremonies And Techniques.- Chapter 8: Acceptance Testing.- Chapter 9: Agile Agreement.- Chapter 10: Agile Digs.- Chapter 11: Agile Partner Assessment.- Chapter 12: All Hands Raised.- Chapter 13: Arc Of Conversation.- Chapter 14: Automated Build.- Chapter 15: Backlog Grooming.- Chapter 16: Best Practices Board.- Chapter 17: Big Room Planning / Release Zero.- Chapter 18: Brainstorming.- Chapter 19: Burn Down Chart.- Chapter 20: Confirmation.- Chapter 21: Continuous Deployment.- Chapter 22: Continuous Integration.- Chapter 23: Class, Responsibilities, Collaborators (Crc) Cards.- Chapter 24: Daily Stand-Up.- Chapter 25: Definition Of Done.- Chapter 26: Definition Of Ready.- Chapter 27: Dot Voting.- Chapter 28: Epics.- Chapter 29: Evaluation.- Chapter 30: Frequent Releases.- Chapter 31: Gemba Walks.- Chapter 32: Gemba Kaizen.- Chapter 33: Goal, Question, Metric (Gqm).- Chapter 34: Incremental Development.- Chapter 35: Kamishibai (Board And Cards).- Chapter 36: Kanban Board.- Chapter 37: Kano Model.- Chapter 38: Lean Coffee.- Chapter 39: Mob Programming.- Chapter 40: Obeya Room.- Chapter 41: Open Space Technology.- Chapter 42: Pair Programming.- Chapter 43: Peer Reviews.- Chapter 44: Planning Poker.- Chapter 45: Product Backlogs.- Chapter 46: Product Scenarios.- Chapter 47: Project (Team) Chartering.- Chapter 48: Prototyping/Spike.- Chapter 49: Release Planning.- Chapter 50: Retrospectives.- Chapter 51: Review.- Chapter 52: Roles And Accountabilities Game.- Chapter 53: Scrum Of Scrums.- Chapter 54: Scrum Wall / Scrum Board.- Chapter 55: Self-Selection/Self-Subscription.- Chapter 56: Spike (Design Spike).- Chapter 57: Sprint.- Chapter 58: Sprint Demo.- Chapter 59: Sprint Planning.- Chapter 60: Stakeholder Identification And Management.- Chapter 61: State Of The Team.- Chapter 62: Swot Analysis (Strengths, Weaknesses, Opportunities, Threats).- Chapter 63: Team Agreement.- Chapter 64: Team Estimation Game.- Chapter 65: Team Room Set-Up.- Chapter 66: Technical Debt.- Chapter 67: Test-Driven Development.- Chapter 68: Three Diverse Humans.- Chapter 69: Training.- Chapter 70: Unit Testing.- Chapter 71: Velocity.- Chapter 72: Visual Information Management.- Part 4: Next Steps For Leaders.- Chapter 73: Using The Agile Performance Holarchy.- Appendix A: Quick Reference Tables.



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