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Michael Allen'S Guide To E-Learning, Building Interactive, Fun, And Effective Learning Programs For Any Company 2Ed at Meripustak

Michael Allen'S Guide To E-Learning, Building Interactive, Fun, And Effective Learning Programs For Any Company 2Ed by Michael W. Allen, Wiley India

Books from same Author: Michael W. Allen

Books from same Publisher: Wiley India

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General Information  
Author(s)Michael W. Allen
PublisherWiley India
ISBN9788126565429
Pages432
BindingPaperback
LanguageEnglish
Publish YearNovember 2018

Description

Wiley India Michael Allen'S Guide To E-Learning, Building Interactive, Fun, And Effective Learning Programs For Any Company 2Ed by Michael W. Allen

Michael Allen's Guide to e-Learning: Building Interactive, Fun, and Effective Learning Programs for Any Company, Second Edition presents best practices for building interactive, fun and effective online learning programs. This engaging text offers insight regarding what makes great e-learning, particularly from the perspectives of motivation and interactivity, and features history lessons that assist you in avoiding common pitfalls and guide you in the direction of e-learning success. About the Author Michael Allen is the chairman and CEO of Allen Interactions TABLE OF CONTENTS Foreword by Tony Bingham Preface Acknowledgments Chapter 1 What's New? Part I The Business Perspective Chapter 2 Plain Talk Chapter 3 What You Don't Know Can Kill (Your e-Learning) Chapter 4 Making Success Possible Chapter 5 Executive's Guide to Good e-Learning Chapter 6 Where Does e-Learning Fit? Part II Great E-Learning Design Chapter 7 Seven Simple Success Strategies Chapter 8 The Serious e-Learning Manifesto Chapter 9 Motivation in Learning Chapter 10 Seven Magic Keys to Motivational e-Learning Magic Key 1: Build on Anticipated Outcomes Magic Key 2: Put the Learner at Risk Magic Key 3: Select the Right Content for Each Learner Magic Key 4: Use an Appealing Context Magic Key 5: Have the Learner Perform Multistep Tasks Magic Key 6: Provide Intrinsic Feedback Magic Key 7: Delay Judgment Chapter 11 Navigation Chapter 12 CCAF and Interactive Instruction Chapter 13 Interactivity Paradigms That Work Chapter 14 Successive Approximation and SAM Part III Serious Learning Games Chapter 15 Serious Learning Games: Where Rules Rule Chapter 16 Integrating Instructional Content and Games Chapter 17 Learning Games, Serious or Not? About the Author References Additional Resources Index



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