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Pro Java 6 3D Game Development Java 3D JOGL JInput and JOAL APIs 2007 Edition at Meripustak

Pro Java 6 3D Game Development Java 3D JOGL JInput and JOAL APIs 2007 Edition by Andrew Davison , aPress

Books from same Author: Andrew Davison

Books from same Publisher: aPress

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  • General Information  
    Author(s)Andrew Davison
    PublisheraPress
    ISBN9781590598177
    Pages528
    BindingHardback
    LanguageEnglish
    Publish YearApril 2007

    Description

    aPress Pro Java 6 3D Game Development Java 3D JOGL JInput and JOAL APIs 2007 Edition by Andrew Davison

    This book looks at the two most popular ways of using Java SE 6 to write 3D games on PCs: Java 3D (a high-level scene graph API) and JOGL (a Java layer over OpenGL). Written by Java gaming expert, Andrew Davison, this book uses the new Java (SE) 6 platform and its features including splash screens, scripting, and the desktop tray interface. This book is also unique in that it covers Java game development using the Java 3D API and Java for OpenGL--both critical components and libraries for Java-based 3D game application development



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