3D Games Programming : Using Direct X 10 & Open GL at Meripustak

3D Games Programming : Using Direct X 10 & Open GL

Books from same Author: Rautenbach P

Books from same Publisher: Cengage Learning

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  • General Information  
    Author(s)Rautenbach P
    PublisherCengage Learning
    ISBN9781844808779
    Pages688
    BindingSoftbound
    LanguageEnglish
    Publish YearMarch 2011

    Description

    Cengage Learning 3D Games Programming : Using Direct X 10 & Open GL by Rautenbach P

    3D Game Programming focuses on all the elements making up a 3-D first-person shooter game engine using a bottom-up approach. By following the easy-to-read text, the reader will learn how to create his or her own next-generation 3-D game engine with support for vertex and pixel shading GPU techniques (via Cg and HLSL), dynamic lighting and shadowing (via stencil shadow volumes), geometric meshes, audio, artificial intelligence, physics, environmental reflections, refraction and advanced lighting techniques such as High Dynamic Range lighting. Dealing with the cross-platform programming of 3-D Games for both Linux/MacOS X (via OpenGL/GLUT) and Windows (via DirectX 10 or OpenGL/GLUT) platforms, this book bridges an existent rift in the game development community. In addition to covering these APIs in-depth, the reader is also introduced to other game programming topics such as game development techniques and methodologies, particle systems, shader-based special effects, physics-based animation and artificial intelligence, making this the most comprehensive game programming guide around.