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Affect and Embodied Meaning in Amination Becoming- Animated at Meripustak

Affect and Embodied Meaning in Amination Becoming- Animated by Sylvie Bissonnette, Routledge

Books from same Author: Sylvie Bissonnette

Books from same Publisher: Routledge

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  • General Information  
    Author(s)Sylvie Bissonnette
    PublisherRoutledge
    Edition1st Edition
    ISBN9781138483590
    Pages324
    BindingHardcover
    LanguageEnglish
    Publish YearMarch 2019

    Description

    Routledge Affect and Embodied Meaning in Amination Becoming- Animated by Sylvie Bissonnette

    This book combines insights from the humanities and modern neuroscience to explore the contribution of affect and embodiment on meaning-making in case studies from animation, video games, and virtual worlds. As we interact more and more with animated characters and avatars in everyday media consumption, it has become vital to investigate the ways that animated environments influence our perception of the liberal humanist subject. This book is the first to apply recent research on the application of the embodied mind thesis to our understanding of embodied engagement with nonhumans and cyborgs in animated media, analyzing works by Émile Cohl, Hayao Miyazaki, Tim Burton, Norman McLaren, the Quay Brothers, Pixar, and many others. Drawing on the breakthroughs of modern brain science to argue that animated media broadens the viewer’s perceptual reach, this title offers a welcome contribution to the growing literature at the intersection of cognitive studies and film studies, with a perspective on animation that is new and original. ‘Affect and Embodied Meaning in Animation’ will be essential reading for researchers of Animation Studies, Film and Media Theory, Posthumanism, Video Games, and Digital Culture, and will provide a key insight into animation for both undergraduate and graduate students. Because of the increasing importance of visual effect cinema and video games, the book will also be of keen interest within Film Studies and Media Studies, as well as to general readers interested in scholarship in animated media.



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