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Apollo for Adobe Flex Developers Pocket Guide 2007 Edition at Meripustak

Apollo for Adobe Flex Developers Pocket Guide 2007 Edition by Mike Chambers, Rob Dixon, Jeff Swartz , O'Reilly Media

Books from same Author: Mike Chambers, Rob Dixon, Jeff Swartz

Books from same Publisher: O'Reilly Media

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  • General Information  
    Author(s)Mike Chambers, Rob Dixon, Jeff Swartz
    PublisherO'Reilly Media
    ISBN9780596513917
    Pages128
    BindingPaperback
    LanguageEnglish
    Publish YearApril 2007

    Description

    O'Reilly Media Apollo for Adobe Flex Developers Pocket Guide 2007 Edition by Mike Chambers, Rob Dixon, Jeff Swartz

    Written by members of the Apollo product team, this is the official guide to the Alpha release of Adobe Apollo, the new cross platform desktop runtime from Adobe Labs. "Apollo for Adobe Flex Developers Pocket Guide" explains how to build and deploy Flash-based Rich Internet Applications (RIAs) to the desktop using Adobe's Flex framework. This book describes concisely how Apollo works, and offers numerous examples for those who want to start building RIAs for the desktop right away. Why put RIAs on the desktop? They're already supposed to offer the responsiveness of desktop programs. Unfortunately, web browsers were designed to deliver and display HTML-based documents, not applications. The conflict between document - and application-focused functionality creates several problems when deploying applications via the browser. Adobe Apollo gives you the best of both worlds -- the web development model and true desktop functionality. This pocket guide explains how to: set up your development environment; create your first application; use the File I/O API; use HTML within Flex-based Apollo applications; and use the included Apollo mini-cookbook for common tasks.The book also includes a guide to Apollo packages, classes, and command-line tools. Once you understand the basics of building a Flex-based Apollo application, this pocket guide makes an ideal reference for tackling specific problems. Table of contents :- Preface Introduction to Apollo A Short History of Web Applications Problems with Delivering Applications Via the Browser Introducing the Apollo Runtime Primary Apollo Technologies Getting Started with Apollo Development Installing the Apollo Alpha 1 Runtime What You Need in Order to Develop Apollo Applications Building a Sample Apollo Application Next Steps Using HTML Within Flex-Based Apollo Applications HTML Support in Apollo Using the Flex HTML Component Using the HTMLControl Class Script Bridging: Communicating Between ActionScript and JavaScript Chapter 4:. Using the File System API Security Model Accessing Files and Directories Asynchronous and Synchronous Versions of Methods Reading Directory Contents Getting File Information Copying and Moving Files and Directories Creating Files and Directories Deleting Files and Directories Reading and Writing Files Chapter 5:. Apollo Mini-Cookbook Working with the File System Working with HTML Using the Windowing API Apollo Packages and Classes Apollo Command-Line Tools Index



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