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Beginning Kinect Programming with the Microsoft Kinect SDK 2012 Edition at Meripustak

Beginning Kinect Programming with the Microsoft Kinect SDK 2012 Edition by Jarrett Webb, James Ashley , Springer

Books from same Author: Jarrett Webb, James Ashley

Books from same Publisher: Springer

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  • General Information  
    Author(s)Jarrett Webb, James Ashley
    PublisherSpringer
    ISBN9781430241041
    Pages324
    BindingPaperback
    LanguageEnglish
    Publish YearFebruary 2012

    Description

    Springer Beginning Kinect Programming with the Microsoft Kinect SDK 2012 Edition by Jarrett Webb, James Ashley

    Beginning Kinect Programming with the Microsoft Kinect SDK gets you up and running developing Kinect applications for your PC using Microsoft tools and the official SDK. You will have a working Kinect program by the end of the first chapter! The following chapters will open up the secrets of three-dimensional vision, skeleton tracking, audio through the Kinect, and more. Examples illustrate the concepts in the form of simple games that react to your body movements. The result is a fun read that helps you learn one of the hottest technologies out there today.Beginning Kinect Programming with the Microsoft Kinect SDK also provides building blocks and ideas for mashing up the Kinect with other technologies to create art, interactive games, 3D models and enhanced office automation. You'll learn the fundamental code basic to almost all Kinect applications. You'll learn to integrate that code with other tools and manipulate data to create amazing Kinect applications. Beginning Kinect Programming with the Microsoft Kinect SDK is your gateway into the exciting world of three-dimensional, real-time computer interaction.Helps you create a proper development environment for Kinect applications. Covers the basics of three-dimensional vision, skeleton tracking, gesture recognition, and audio Provides fun examples that keep you engaged and learning



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