Description
Apress Beginning Programming Using Retro Computing: Learn Basic With A Commodore Emulator by Gerald Friedland
Br>Chapter 1: Getting Started.-Chapter 2: Simple Drawing.-Chapter 3: Math.-Chapter 4: Sound.-Chapter 5: Colors.-Chapter 6: Graphics.-Chapter 7: Errors.-Chapter 8: Variables.-Chapter 9: Math And Variables.-Chapter 10: A Program.-Chapter 11: Questions.-Chapter 12: Counting.-Chapter 13: Conditions.-Chapter 14: More Programs.-Appendix: Saving And Loading.