×







We sell 100% Genuine & New Books only!

Collision Detectionin Interactive 3D Environments at Meripustak

Collision Detectionin Interactive 3D Environments by Gino Van Den Bergen , Taylor & Francis

Books from same Author: Gino Van Den Bergen

Books from same Publisher: Taylor & Francis

Related Category: Author List / Publisher List


  • Price: ₹ 8807.00/- [ 22.00% off ]

    Seller Price: ₹ 6869.00

Estimated Delivery Time : 4-5 Business Days

Sold By: Meripustak      Click for Bulk Order

Free Shipping (for orders above ₹ 499) *T&C apply.

In Stock

We deliver across all postal codes in India

Orders Outside India


Add To Cart


Outside India Order Estimated Delivery Time
7-10 Business Days


  • We Deliver Across 100+ Countries

  • MeriPustak’s Books are 100% New & Original
  • General Information  
    Author(s)Gino Van Den Bergen
    PublisherTaylor & Francis
    ISBN9781558608016
    Pages277
    BindingHardbound
    LanguageEnglish
    Publish YearOctober 2003

    Description

    Taylor & Francis Collision Detectionin Interactive 3D Environments by Gino Van Den Bergen

    The heart of any system that simulates the physical interaction between objects is collision detection-the ability to detect when two objects have come into contact. This system is also one of the most difficult aspects of a physical simulation to implement correctly, and invariably it is the main consumer of CPU cycles. Practitioners, new to the field or otherwise, quickly discover that the attempt to build a fast, accurate, and robust collision detection system takes them down a long path fraught with perils and pitfalls unlike most they have ever encountered. Without in-depth knowledge and understanding of the issues associated with engineering a collision detection system, the end of that path is an abyss that has swallowed many a good programmer! Gino van den Bergen's new book is the story of his successful journey down that path. The outcome is his well-known collision detection system, the SOftware Library for Interference Detection (SOLID). Along the way, he covers the topics of vector algebra and geometry, the various geometric primitives of interest in a collision system, the powerful method of separating axes for the purposes of intersection testing, and the equally powerful Gilbert-Johnson-Keerthi (GJK) algorithm for computing t



    Book Successfully Added To Your Cart