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Computers And Games 5Th International Conference Cg 2006 Turin Italy May 29-31 2006 Revised Papers 2007 Edition at Meripustak

Computers And Games 5Th International Conference Cg 2006 Turin Italy May 29-31 2006 Revised Papers 2007 Edition by H. Jaap van den Herik Paolo Ciancarini H. (Jeroen) H.L. Donkers , Springer

Books from same Author: H. Jaap van den Herik Paolo Ciancarini H. (Jeroen) H.L. Donkers

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  • General Information  
    Author(s)H. Jaap van den Herik Paolo Ciancarini H. (Jeroen) H.L. Donkers
    PublisherSpringer
    ISBN9783540755371
    Pages283
    BindingPaperback
    LanguageEnglish
    Publish YearOctober 2007

    Description

    Springer Computers And Games 5Th International Conference Cg 2006 Turin Italy May 29-31 2006 Revised Papers 2007 Edition by H. Jaap van den Herik Paolo Ciancarini H. (Jeroen) H.L. Donkers

    This book constitutes the thoroughly refereed post-proceedings of the 5th International Conference on Computers and Games CG 2006 co-located with the 14th World Computer-Chess Championship and the 11th Computer Olympiad. The 24 revised papers cover all aspects of artificial intelligence in computer-game playing. Topics addressed are evaluation and learning search combinatorial games and theory opening and endgame databases single-agent search and planning and computer Go. Table of contents : Computer Analysis of Chess Champions.- Automated Chess Tutor.- A New Heuristic Search Algorithm for Capturing Problems in Go.- An Open Boundary Safety-of-Territory Solver for the Game of Go.- Monte-Carlo Proof-Number Search for Computer Go.- Virtual Global Search: Application to 9x9 Go.- Efficient Selectivity and Backup Operators in Monte-Carlo Tree Search.- Combinatorics of Go.- Abstracting Knowledge from Annotated Chinese-Chess Game Records.- Automatic Strategy Verification for Hex.- Feature Construction for Reinforcement Learning in Hearts.- A Skat Player Based on Monte-Carlo Simulation.- A Retrograde Approximation Algorithm for One-Player Can't Stop.- Improving Depth-First PN-Search: 1?+?? Trick.- Search Versus Knowledge Revisited Again.- Counting the Number of Three-Player Partizan Cold Games.- LUMINES Strategies.- Computing Proper Equilibria of Zero-Sum Games.- Comparative Study of Approximate Strategies for Playing Sum Games Based on Subgame Types.- On the Symbolic Computation of the Hardest Configurations of the RUSH HOUR Game.- Cheat-Proof Serverless Network Games.- Monte-Carlo Methods in Pool Strategy Game Trees.- Optimization of a Billiard Player - Tactical Play.- Gender and Cultural Differences (If Any!): South African School Children and Computer Games.



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