Description
Springer Computers And Games 5Th International Conference Cg 2006 Turin Italy May 29-31 2006 Revised Papers 2007 Edition by H. Jaap van den Herik Paolo Ciancarini H. (Jeroen) H.L. Donkers
This book constitutes the thoroughly refereed post-proceedings of the 5th International Conference on Computers and Games CG 2006 co-located with the 14th World Computer-Chess Championship and the 11th Computer Olympiad. The 24 revised papers cover all aspects of artificial intelligence in computer-game playing. Topics addressed are evaluation and learning search combinatorial games and theory opening and endgame databases single-agent search and planning and computer Go. Table of contents : Computer Analysis of Chess Champions.- Automated Chess Tutor.- A New Heuristic Search Algorithm for Capturing Problems in Go.- An Open Boundary Safety-of-Territory Solver for the Game of Go.- Monte-Carlo Proof-Number Search for Computer Go.- Virtual Global Search: Application to 9x9 Go.- Efficient Selectivity and Backup Operators in Monte-Carlo Tree Search.- Combinatorics of Go.- Abstracting Knowledge from Annotated Chinese-Chess Game Records.- Automatic Strategy Verification for Hex.- Feature Construction for Reinforcement Learning in Hearts.- A Skat Player Based on Monte-Carlo Simulation.- A Retrograde Approximation Algorithm for One-Player Can't Stop.- Improving Depth-First PN-Search: 1?+?? Trick.- Search Versus Knowledge Revisited Again.- Counting the Number of Three-Player Partizan Cold Games.- LUMINES Strategies.- Computing Proper Equilibria of Zero-Sum Games.- Comparative Study of Approximate Strategies for Playing Sum Games Based on Subgame Types.- On the Symbolic Computation of the Hardest Configurations of the RUSH HOUR Game.- Cheat-Proof Serverless Network Games.- Monte-Carlo Methods in Pool Strategy Game Trees.- Optimization of a Billiard Player - Tactical Play.- Gender and Cultural Differences (If Any!): South African School Children and Computer Games.