Description
John Wiley Display Systems Design and Applications 1997 Edition by Lindsay MacDonald, Anthony C. Lowe
A display system represents the point at which the user meets technology: the man-machine interface. It can take many forms: from TV or laptop screen to the video recorder display, the telephone menu, a VR headpiece; to a car dashboard, aeroplane cockpit or HDTV display, Applications are wide-ranging and the developments are moving forward rapidly. This work looks at display technology from a pragmatic perspective, with a view to defining its best potential. Contributions focus on the design principles and practical requirements of displays in a range of applications, the performance and optimization of displays, assessing what today's techniques can offer and more. The overall theme is practical, with each contributor presenting their view on a key aspect of this rapidly developing field. Focuses on practical exploitation of display technology; reflects state-of-the-art developments; and applications covered have cross-disciplinary potential. Table of contents :- Partial table of contents:; APPLICATIONS WHAT DRIVES THE REQUIREMENTS FOR DISPLAY?; How Applications Have Driven Display Requirements (C. Machover); Display Requirements for Desktop Electronic Imaging (L. MacDonald); Estimation of the Visibility of Small Image Features on a VDU (D. Bosman); TECHNOLOGY WHAT CAN CURRENT DISPLAYS DELIVER?; Matching Display Technology to the Application (A. Lowe); The Structure, Performance and Future of Passive Matrix LCDs (A. Mosley); Projection Systems (P. Candry); METROLOGY HOW CAN DISPLAY PERFORMANCE BE EVALUATED?; Measurement and Standardisation in the Colorimetry of CRT Displays (A. Hanson); Evaluating Stereoscopic Displays for 3D Imagery (T. Bardsley & I. Sexton); Index.