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Effect Of Violent Media & Video Games On Childrens Behavior 2019 Edition at Meripustak

Effect Of Violent Media & Video Games On Childrens Behavior 2019 Edition by Saba Dhiaa Ahmed, Waleed Arif Tawfeeq, Riyadh K Lafta , Noor Publishing

Books from same Author: Saba Dhiaa Ahmed, Waleed Arif Tawfeeq, Riyadh K Lafta

Books from same Publisher: Noor Publishing

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  • General Information  
    Author(s)Saba Dhiaa Ahmed, Waleed Arif Tawfeeq, Riyadh K Lafta
    PublisherNoor Publishing
    ISBN9783330852631
    Pages148
    BindingSoftbound
    Language English
    Publish YearSeptember 2019

    Description

    Noor Publishing Effect Of Violent Media & Video Games On Childrens Behavior 2019 Edition by Saba Dhiaa Ahmed, Waleed Arif Tawfeeq, Riyadh K Lafta

    Violence and aggression are prevalent in most of videogames and TV cartoons. The effect of media violence on children aggressive behavior has been a focus of public concern. Objective: To throw light on the association of violent media/video games with the attitude and behavior of primary school children. Methods: This study was conducted in Baghdad city during the period from the first of February through December 2015. A multistage probability sampling was adopted to collect 1000 student from 55 primary school. Assessment of aggressive attitude, aggressive behaviors (physical and verbal) and anger was done according to standard scales measures. Results: The number of boys who play electronic games was 615 (90.2% of all boys) and girls 250 (78.6 of all girls %), 27.7% of the sample reported playing electronic games since more than five years, 69.7% were playing daily. Of those playing; 53.1% spent five hours or less playing during all five schooling days, 36.0% spent 5-10 hours, and 10.9% spent more than 10 hours. A significant association was found between playing violent games and reporting aggressive attitudes.



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