Description
Springer Evaluating User Experience in Games Concepts and Methods by Regina Bernhaupt
It was a pleasure to provide an introduction to a new volume on user experience evaluation in games. The scope, depth, and diversity of the work here is amazing. It attests to the growing popularity of games and the increasing importance developing a range of theories, methods, and scales to evaluate them. This evolution is driven by the cost and complexity of games being developed today. It is also driven by the need to broaden the appeal of games. Many of the approaches described here are enabled by new tools and techniques. This book (along with a few others) represents a watershed in game evaluation and understanding. The eld of game evaluation has truly "come of age". The broader eld of HCI can begin to look toward game evaluation for fresh, critical, and sophisticated thi- ing about design evaluation and product development. They can also look to games for groundbreaking case studies of evaluation of products. I'll brie y summarize each chapter below and provide some commentary. In conclusion, I will mention a few common themes and offer some challenges. Discussion In Chapter 1, User Experience Evaluation in Entertainment, Bernhaupt gives an overview and presents a general framework on methods currently used for user experience evaluation. The methods presented in the following chapters are s- marized and thus allow the reader to quickly assess the right set of methods that will help to evaluate the game under development._x000D_ Table of contents : - _x000D_
Part I. Introduction to Evaluation of UX_x000D_
1. User Experience Evaluation in Entertainment_x000D_
Regina Bernhaupt_x000D_
Part II. Frameworks and Methods_x000D_
2. Enabling Social Play: A Framework for Design and Evaluation_x000D_
Katherine Isbister_x000D_
3. Prescence, Involvement and Flow in Digital Games_x000D_
Jari Takatalo, Jukka Hakkinen, Miikka Lehtonen, Jyrki Kaistinen and Goete Nyman_x000D_
4. Assessing the Core Element of the Gaming Experience_x000D_
Eduardo H Calvillo-Gamez, Paul Cairns and Anna L Cox_x000D_
5. The Life and Tools of a Game Designer_x000D_
Emily Brown_x000D_
6. Investigating Experiences and Attitutdes Towards Videogames using a Semantic Differential Methodology_x000D_
Philippe Lemay and Martin Maheux Lessard_x000D_
7. Video Game Development and User Experience_x000D_
Graham McAllister and Gareth R White_x000D_
Part III. User Experience - Decomposed_x000D_
8. User Experience Design for Inexperienced Gamers: GAP - Game Approachability Principles_x000D_
Heather Desurvire and Charlotte Wiberg_x000D_
9. Digital Games, the Aftermath: Qualitative Insights into Post Game Experiences_x000D_
Karolien Poels, Wijnand IJsselsteijn, Yvonne de Kort and Bart Van Iersel_x000D_
10. Evaluating User Experience Factors using Experiments: Expressive Artificial Faces Embedded in Contexts_x000D_
Michael Lankes, Regina Bernhaupt and Manfred Tscheligi_x000D_
Part IV. User Experience - Evaluating Special Aspects of Games_x000D_
11. Evaluating Exertion Games_x000D_
Floyd Mueller and Nadia Bianchi-Berthouze_x000D_
12. Beyond the Gamepad: HCI and Game Controller Design and Evaluation_x000D_
Michael Brown, Aidan Kehoe, Jurek Kirakowski and Ian Pitt_x000D_
13. Using Heuristics to Evaluate the Overall User Experience of Video Games and Advanced Interaction Games_x000D_
Christina Koeffel, Wolfgang Hochleitner, Jakob Leitner, Michael Haller, Arjan Geven and Manfred Tscheligi_x000D_