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Gaming for Classroom-Based Learning Digital Role Playing as a Motivator of Study 2010 Edition at Meripustak

Gaming for Classroom-Based Learning Digital Role Playing as a Motivator of Study 2010 Edition by Youngkyun Baek , IGI Global

Books from same Author: Youngkyun Baek

Books from same Publisher: IGI Global

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  • General Information  
    Author(s)Youngkyun Baek
    PublisherIGI Global
    ISBN9781615207138
    Pages360
    BindingHardback
    LanguageEnglish
    Publish YearAugust 2010

    Description

    IGI Global Gaming for Classroom-Based Learning Digital Role Playing as a Motivator of Study 2010 Edition by Youngkyun Baek

    As part of an international dialogue between researchers in educational technology, Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study investigates whether games can motivate students to learn and improve their knowledge and skills. This collection of research aims to inform classroom and pre-service teachers of the potential of games for improving teaching and learning.



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