Shopping Cart
0 Item in Cart
Gaming in Social, Locative and Mobile Media

Gaming in Social, Locative and Mobile Media
Books from same Author: Larissa Hjorth
Books from same Publisher: Macmillan

Rating  
(80 Ratings)

Retail Price: 0.00/-
Price: 0.00/-
Inclusive all taxes
10.00% OFF
Sold By: MCR

Offer 1: Get 10.00% + Flat ₹ 50 discount on shopping of ₹ 1000
                use code:
IND50

Offer 2: Get 10.00% + Flat ₹ 100 discount on shopping of
                ₹ 1500 use code:
IND100

Offer 3: Get 10.00% + Flat ₹ 300 discount on shopping of
                ₹ 5000 use code:
MPSTK300

Free Shipping (for orders above ₹ 499)  *T&C apply.

Out of Stock Click For New Edition


Need Help!! Click Here
Description

The convergence of online social media, location-based services, mobile apps and games is transforming the way we communicate with each other and participate in media spaces. Gaming in Social, Locative and Mobile Media explores this complex dynamic of platforms and interfaces, reflecting on some of the social, personal and political dimensions of the 'playful turn' in contemporary culture. Drawing on ethnographic case studies across the Asia-Pacific region, Hjorth and Richardson consider how mobile social media are changing our experience of place, mobility, intimacy and sociality, both in the context of quotidian life and across geographic regions. Through the lens of everyday practices, and adapting a range of concepts and theoretical perspectives from media, communication and game studies, the authors think critically about how locative, mobile, social and 'playful' media are reshaping our experience of the world and ourselves as cultural beings.

More Details About Gaming in Social, Locative and Mobile Media
100 % AUTHENTIC PRODUCT GUARANTEE
Each book uploaded on our portal passes through rigorous Anti-Piracy check to ensure the book is genuine. We have teams deployed for checking the quality at multiple levels.
Team 1 : Before uploading a book they ensure each book is coming through an approved source.
Team 2 : Before an order goes for packing the team checks the authenticity of the procuring source. Then only we process the order.
General Information
Author(s)Larissa Hjorth
PublisherMacmillan
ISBN9781137301413
Pages192
BindingHardcover
LanguageEnglish
Publish YearJanuary 2014
Reviews of Gaming in Social, Locative and Mobile Media
Average Rating

Write A Review

TOP REVIEWS


Top Reviews lists the most relevant product reviews only.


RECENT TOP REVIEWS