Description
BPB Publications Graphics Under C by Yashavant Kanetkar
This book details the fundamentals of graphics programming for the IBM PC and compatibles teaching C programmers of all levels how to create compelling graphic images easily and efficiently.Through detailed discussions and sample programs you’ll gain the tools techniques and know-how to plot points on a screen draw and fill a myriad of geometric shapes; create and move graphics cursors design three- dimensional figures and much more.
In addition this book includes complete descriptions of CGA VGA EGA and Hercules cards.It shows you know to compile a graphics library and explores the use of fractals for compressing graphic data. Packed with examples and sample programs this book provides the information you need to explore the exciting field of computer graphics.And because it contains all of the source code you can easily modify the functions to suit your specific needs. Chapter 1: Introduction
Chapter 2: Graphics and the C language
Chapter 3: The color/graphics adapter and the Hercules graphics card
Chapter 4: The Enhanced graphics adapter and the video graphics array
Chapter 5: ROM BIOS video services
Chapter 6: Using the ROM BIOS video services with C
Chapter 7: Graphics functions for the Hercules graphics card
Chapter 8: Displaying a point on the screen
Chapter 9: Coordinate systems and clipping boundaries
Chapter 10: Drawing lines and rectangles
Chapter 11: Drawing ovals circles and arcs
Chapter 12: Drawing rounded rectangles and polygons
Chapter 13: Drawing Bezier and B-spline curves
Chapter 14: Translation and rotation
Chapter 15: Generating graphics cursors
Chapter 16: Using text in graphics displays
Chapter17: Pop-up windows and menus
Chapter 18: Three-dimensional drawing
Chapter 19: Shading three-dimensional figures
Chapter 20: Creating a graphics library
Chapter 21: Demonstration programs
Chapter 22: Printing graphics displays
Chapter 23: Fractals: The face of the future
Appendix....