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Graphics Under C at Meripustak

Graphics Under C by Yashavant Kanetkar, BPB Publications

Books from same Author: Yashavant Kanetkar

Books from same Publisher: BPB Publications

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  • General Information  
    Author(s)Yashavant Kanetkar
    PublisherBPB Publications
    Edition1
    ISBN9788170299936
    Pages460
    BindingPaperback
    LanguageEnglish
    Publish YearJanuary 2012

    Description

    BPB Publications Graphics Under C by Yashavant Kanetkar

    This book details the fundamentals of graphics programming for the IBM PC and compatibles teaching C programmers of all levels how to create compelling graphic images easily and efficiently.Through detailed discussions and sample programs you’ll gain the tools techniques and know-how to plot points on a screen draw and fill a myriad of geometric shapes; create and move graphics cursors design three- dimensional figures and much more. In addition this book includes complete descriptions of CGA VGA EGA and Hercules cards.It shows you know to compile a graphics library and explores the use of fractals for compressing graphic data. Packed with examples and sample programs this book provides the information you need to explore the exciting field of computer graphics.And because it contains all of the source code you can easily modify the functions to suit your specific needs. Chapter 1: Introduction Chapter 2: Graphics and the C language Chapter 3: The color/graphics adapter and the Hercules graphics card Chapter 4: The Enhanced graphics adapter and the video graphics array Chapter 5: ROM BIOS video services Chapter 6: Using the ROM BIOS video services with C Chapter 7: Graphics functions for the Hercules graphics card Chapter 8: Displaying a point on the screen Chapter 9: Coordinate systems and clipping boundaries Chapter 10: Drawing lines and rectangles Chapter 11: Drawing ovals circles and arcs Chapter 12: Drawing rounded rectangles and polygons Chapter 13: Drawing Bezier and B-spline curves Chapter 14: Translation and rotation Chapter 15: Generating graphics cursors Chapter 16: Using text in graphics displays Chapter17: Pop-up windows and menus Chapter 18: Three-dimensional drawing Chapter 19: Shading three-dimensional figures Chapter 20: Creating a graphics library Chapter 21: Demonstration programs Chapter 22: Printing graphics displays Chapter 23: Fractals: The face of the future Appendix....



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