Description
ROWMAN & LITTLEFIELD Its Game Time! Games to Enhance Classroom Learning 2015 Edition by Nicholas J. Rinaldi
Successful teachers are typically capable of keeping their students actively involved, but one way to guarantee students' attention is through the use of classroom games. Besides being a welcome change-of-pace to routine lessons, games can be a lot of fun for both the students and the teacher. It's Game Time!: Games to Enhance Classroom Learning enables the teacher to decide when and how to use games to effectively complement their teaching philosophy and style to meet the needs of their students by providing over 40 games that can be used in any class at any level.Playing games in the classroom can *enhance learning by providing a non-tedious, pleasant form of drill and practice *help the students to learn the course content *be useful in providing for individual differences *motivate students to improve study habits *relate course content to individual interests *give more students a chance to be successful *encourage cooperation among students *help promote student leadership Table of contents :- ContentsPrefaceIntroductionChapter 1: Motion/Action GamesAround the Room Station to StationLog JamCatchLast Man StandingYes, You CanOne-On-OneChapter 2 Sports Games in the ClassroomBaseballFootballVolleyballBasketballHockey/SoccerChapter 3 Some Quickies...these game take little or no preparationFinger MathTic-Tac-ToeSuper Tic-Tac-Toe4-in-a-RowThe Weakest LinkChapter 4 Who, What, Where or When?Who Am I? What Am I?Where Am I?When Am I?Chapter 5 Stay Tuned for More GamesThe Message GameOne vs the ClassJeopardyPasswordFamily Feud Chapter 6 Assembly RequiredBingo Team Tournament Casino DayClassroom OlympicsChapter 7 But Wait...There's MoreIt's in the CardsFast FactsOff the WallFrom Top to BottomDeceiving DefinitionsPass the BuckPictionaryTwenty One Rotating RowsSurvive & AdvanceInter-class CompetitionsChapter 8 Extra InningsStudents Creating GamesHoliday FunConclusionAppendix