Description
Apress Make Your Own Python Text Adventure A Guide To Learning Programming by Johnson
1. Getting Started.- 2. Your First Program.- 3. Listening To Your User.- 4. Decisions.- 5. Functions.- 6. Lists.- 7. Loops.- 8. Objects.- 9. Exceptions.- 10. Intermezzo.- 11. Building Your World.- 12. Making The World More Interesting.- 13. Worldbuilding, Part 2.- 14. Econ 101.- 15. Endgame.- 16. Appendix A: Homework Solutions.- 17. Appendix B: Common Errors.