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Performance Analysis and Tuning for General Purpose Graphics Processing Units GPGPU 2013 Edition at Meripustak

Performance Analysis and Tuning for General Purpose Graphics Processing Units GPGPU 2013 Edition by Hyesoon Kim, Richard Vuduc, Sara Baghsorkhi , Morgan & Claypool Publishers

Books from same Author: Hyesoon Kim, Richard Vuduc, Sara Baghsorkhi

Books from same Publisher: Morgan & Claypool Publishers

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  • General Information  
    Author(s)Hyesoon Kim, Richard Vuduc, Sara Baghsorkhi
    PublisherMorgan & Claypool Publishers
    ISBN9781608459544
    Pages96
    BindingPaperback
    LanguageEnglish
    Publish YearApril 2013

    Description

    Morgan & Claypool Publishers Performance Analysis and Tuning for General Purpose Graphics Processing Units GPGPU 2013 Edition by Hyesoon Kim, Richard Vuduc, Sara Baghsorkhi

    General-purpose graphics processing units (GPGPU) have emerged as an important class of shared memory parallel processing architectures, with widespread deployment in every computer class from high-end supercomputers to embedded mobile platforms. Relative to more traditional multicore systems of today, GPGPUs have distinctly higher degrees of hardware multithreading (hundreds of hardware thread contexts vs. tens), a return to wide vector units (several tens vs. 1-10), memory architectures that deliver higher peak memory bandwidth (hundreds of gigabytes per second vs. tens), and smaller caches/scratchpad memories (less than 1 megabyte vs. 1-10 megabytes).In this book, we provide a high-level overview of current GPGPU architectures and programming models. We review the principles that are used in previous shared memory parallel platforms, focusing on recent results in both the theory and practice of parallel algorithms, and suggest a connection to GPGPU platforms. We aim to provide hints to architects about understanding algorithm aspect to GPGPU. We also provide detailed performance analysis and guide optimizations from high-level algorithms to low-level instruction level optimizations. As a case study, we use n-body particle simulations known as the fast multipole method (FMM) as an example. We also briefly survey the state-of-the-art in GPU performance analysis tools and techniques.



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