×







We sell 100% Genuine & New Books only!

Playful Pedagogy in the Pandemic 1st Edition 2022 Hardbound at Meripustak

Playful Pedagogy in the Pandemic 1st Edition 2022 Hardbound by Johnson, Emily, Taylor and Francis Ltd

Books from same Author: Johnson, Emily

Books from same Publisher: Taylor and Francis Ltd

Related Category: Author List / Publisher List


  • Price: ₹ 13212.00/- [ 13.00% off ]

    Seller Price: ₹ 11494.00

Estimated Delivery Time : 4-5 Business Days

Sold By: Meripustak      Click for Bulk Order

Free Shipping (for orders above ₹ 499) *T&C apply.

In Stock

We deliver across all postal codes in India

Orders Outside India


Add To Cart


Outside India Order Estimated Delivery Time
7-10 Business Days


  • We Deliver Across 100+ Countries

  • MeriPustak’s Books are 100% New & Original
  • General Information  
    Author(s)Johnson, Emily
    PublisherTaylor and Francis Ltd
    Edition1st Edition
    ISBN9781032251264
    Pages150
    BindingHardbound
    LanguageEnglish
    Publish YearAugust 2022

    Description

    Taylor and Francis Ltd Playful Pedagogy in the Pandemic 1st Edition 2022 Hardbound by Johnson, Emily

    Educational technology adoption is more widespread than ever in the wake of COVID-19, as corporations have commodified student engagement in makeshift packages marketed as gamification. This book seeks to create a space for playful learning in higher education, asserting the need for a pedagogy of care and engagement as well as collaboration with students to help us reimagine education outside of prescriptive educational technology. Virtual learning has turned the course management system into the classroom, and business platforms for streaming video have become awkward substitutions for lecture and discussion. Gaming, once heralded as a potential tool for rethinking our relationship with educational technology, is now inextricably linked in our collective understanding to challenges of misogyny, white supremacy, and the circulation of misinformation. The initial promise of games-based learning seems to linger only as gamification, a form of structuring that creates mechanisms and incentives but limits opportunity for play. As higher education teeters on the brink of unprecedented crisis, this book proclaims the urgent need to find a space for playful learning and to find new inspiration in the platforms and interventions of personal gaming, and in turn restructure the corporatized, surveilling classroom of a gamified world.Through an in-depth analysis of the challenges and opportunities presented by pandemic pedagogy, this book reveals the conditions that led to the widespread failure of adoption of games-based learning and offers a model of hope for a future driven by new tools and platforms for personal, experimental game-making as intellectual inquiry. Preface: Positioning Our Play Introduction: Play for Serious Times 1. The Problem of Gamification 2. These Aren't the Games You're Looking For 3. Searching for Meaningful Pandemic Play 4. Confronting the Perils of Play 5. Designing Playfully for a Distant Future Conclusion: The Fatigue is Real



    Book Successfully Added To Your Cart