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Zune Game Development Using Xna 3.0 at Meripustak

Zune Game Development Using Xna 3.0 by Dan Waters, SPRINGER INDIA

Books from same Author: Dan Waters

Books from same Publisher: SPRINGER INDIA

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  • General Information  
    Author(s)Dan Waters
    PublisherSPRINGER INDIA
    Edition1st
    ISBN9781430218616
    Pages400
    BindingPaperback
    LanguageEnglish
    Publish YearMarch 2009

    Description

    SPRINGER INDIA Zune Game Development Using Xna 3.0 by Dan Waters

    XNA 3.0 brings you the ability to create games that will run not just on the PC and Xbox 360 but also on the Zune mobile device. While creating games for Zune is in many ways similar to working on the other platforms it also presents its own unique set of challenges and opportunities. Smaller screens limited storage and less processing power all affect the way you need to think about designing and implementing your games. Zune Game Development Using XNA 3.0 is a comprehensive book that will guide you through the many aspects of XNA game development and their specific implementations on the Zune platform. The book addresses Zune game development concepts in detail and shows you how to apply them in practical step-by-step examples building complete working XNA 3.0 examples along the way that you can download and play.



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