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Beginning C++ Game Programming at Meripustak

Beginning C++ Game Programming by John Horton, Packt Publishing Limited

Books from same Author: John Horton

Books from same Publisher: Packt Publishing Limited

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  • General Information  
    Author(s)John Horton
    PublisherPackt Publishing Limited
    ISBN9781786466198
    Pages568
    BindingPaperback
    Language_x000D_English
    Publish YearOctober 2016

    Description

    Packt Publishing Limited Beginning C++ Game Programming by John Horton

    Learn C++ from scratch and get started building your very own gamesAbout This Book* This book offers a fun way to learn modern C++ programming while building exciting 2D games* This beginner-friendly guide offers a fast-paced but engaging approach to game development* Dive headfirst into building a wide variety of desktop games that gradually increase in complexity* It is packed with many suggestions to expand your finished games that will make you think critically, technically, and creativelyWho This Book Is ForThis book is perfect for you if any of the following describes you: You have no C++ programming knowledge whatsoever or need a beginner level refresher course, if you want to learn to build games or just use games as an engaging way to learn C++, if you have aspirations to publish a game one day, perhaps on Steam, or if you just want to have loads of fun and impress friends with your creations.What You Will Learn* Get to know C++ from scratch while simultaneously learning game building* Learn the basics of C++, such as variables, loops, and functions to animate game objects, respond to collisions, keep score, play sound effects, and build your first playable game.* Use more advanced C++ topics such as classes, inheritance, and references to spawn and control thousands of enemies, shoot with a rapid fire machine gun, and realize random scrolling game-worlds* Stretch your C++ knowledge beyond the beginner level and use concepts such as pointers, references, and the Standard Template Library to add features like split-screen coop, immersive directional sound, and custom levels loaded from level-design files* Get ready to go and build your own unique games!In DetailThis book is all about offering you a fun introduction to the world of game programming, C++, and the OpenGL-powered SFML using three fun, fully-playable games. These games are an addictive frantic two-button tapper, a multi-level zombie survival shooter, and a split-screen multiplayer puzzle-platformer.We will start with the very basics of programming, such as variables, loops, and conditions and you will become more skillful with each game as you move through the key C++ topics, such as OOP Object-Orientated Programming, C++ pointers, and an introduction to the Standard Template Library. While building these games, you will also learn exciting game programming concepts like particle effects, directional sound spatialization, OpenGL programmable Shaders, spawning thousands of objects, and more.Style and approachThis book offers a fun, example-driven approach to learning game development and C++. In addition to explaining game development techniques in an engaging style, the games are built in a way that introduces the key C++ topics in a practical and not theory-based way, with multiple runnable/playable stages in each chapter.show more



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