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Beginning PBR Texturing Learn Physically Based Rendering with Allegorithmic’s Substance Painter at Meripustak

Beginning PBR Texturing Learn Physically Based Rendering with Allegorithmic’s Substance Painter by Kumar, Apress

Books from same Author: Kumar

Books from same Publisher: Apress

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  • General Information  
    Author(s)Kumar
    PublisherApress
    Edition1st Edition
    ISBN9781484277225
    Pages263
    BindingSpiral
    LanguageEnglish
    Publish YearJanuary 2020

    Description

    Apress Beginning PBR Texturing Learn Physically Based Rendering with Allegorithmic’s Substance Painter by Kumar

    Chapter 1: What Is Our Goal in This Book? -- Chapter 2: Graphics in the Game Industry -- Chapter 3: The Workflow of Texturing -- Chapter 4: Texturing Games vs Texturing Movies -- Chapter 5: PBR Texturing vs Traditional Texturing -- Chapter 6: Substance Suite and Substance Painter -- Chapter 7: Hardware Specifications for Your Computer -- Chapter 8: Painter's Graphical User Interface -- Chapter 9: Viewport Navigation in Painter -- Chapter 10: Project Setup: Importing a 3D Model into Painter -- Chapter 11: Baking and the Importance of Mesh Maps -- Chapter 12: Working with Materials, Layers, and Masks -- Chapter 13: Working with Procedural Maps -- Chapter 14: Substance Anchors -- Chapter 15: Rendering with Iray -- Chapter 16: Integration with Marmoset, Maya, and Blender -- Chapter 17: Rendering a Portfolio -- Chapter 18: Integration with Unreal Engine (UE4) -- Chapter 19: Tips and Tricks of Substance Painter



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