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Building Virtual Reality With Unity And Steamvr 2Nd Edition at Meripustak

Building Virtual Reality With Unity And Steamvr 2Nd Edition by Jeff W Murray, Taylor & Francis

Books from same Author: Jeff W Murray

Books from same Publisher: Taylor & Francis

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  • General Information  
    Author(s)Jeff W Murray
    PublisherTaylor & Francis
    ISBN9780367271305
    Pages252
    BindingPaperback
    LanguageEnglish
    Publish YearFebruary 2020

    Description

    Taylor & Francis Building Virtual Reality With Unity And Steamvr 2Nd Edition by Jeff W Murray

    Building Virtual Reality with Unity and Steam VR takes a hands-on approach to getting up and running with virtual reality using the Unity game engine. By utilizing the free SteamVR 2.x libraries, this book and its example code are compatible with the main virtual reality (VR) head-mounted displays currently available. This book also looks at some of the main issues surrounding virtual reality, such as motion sickness and performance issues, providing practical ways to reduce their impact to make better VR experiences.Key Features:Discusses some of the key issues facing virtual reality and provides helpful tips for making better VR experiencesPractical examples geared to work with any headset compatible with SteamVR, including Oculus Rift, HTC Vive, and Valve IndexUses the SteamVR Interaction system for interactions such as picking up and throwing objects, operating user interfaces and capturing input events for your own scriptsExplore advanced spatialized audio with Steam Audio.Discover how to build user interfaces for virtual reality, as well as discussing some best practices for VR-based user interface design Written by a games industry veteran with a proven track record, having worked for IBM Research in educational VR research projects and having made and launched VR experiences. Chapter 1 A Brief Introduction to the Virtual World 1Chapter 2 Healthy VR Experience 25Chapter 3 Getting Set Up for Unity SteamVRChapter 4 The SteamVR Interaction System 55Chapter 5 Building a Main Menu 69Chapter 6 Advanced Interactions 121Chapter 7 Making the Most of Virtual Reality with Audio 141Chapter 8 Building Seated or Static VR Experiences 175Chapter 9 Virtual Reality Sickness 185Chapter 10 Hands-On, Practical Techniques for Reducing VR Sickness in Unity 193Chapter 11 Unity Engine Polish and Optimization 213



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