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Complete Guide To Blender Graphics Computer Modeling & Animation Fifth Edition 5Th Edition at Meripustak

Complete Guide To Blender Graphics Computer Modeling & Animation Fifth Edition 5Th Edition by John M. Blain, Taylor & Francis

Books from same Author: John M. Blain

Books from same Publisher: Taylor & Francis

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  • General Information  
    Author(s)John M. Blain
    PublisherTaylor & Francis
    ISBN9780367184742
    Pages522
    BindingPaperback
    LanguageEnglish
    Publish YearFebruary 2020

    Description

    Taylor & Francis Complete Guide To Blender Graphics Computer Modeling & Animation Fifth Edition 5Th Edition by John M. Blain

    Blender (TM) is a free Open Source 3D Creation Suite supporting the entire modeling and animation pipeline - modeling, rigging, animation, simulation, rendering, compositing and motion tracking. The program also includes Video Editing and Grease Pencil 2D Animation.The program is free to download and use by anyone for anything.The Complete Guide to Blender Graphics: Modeling and Animation, 5th Edition is a unified manual describing the operation of Blender version 2.80 with its New Improved Interface, New Workspaces and New Eevee Render System.This book introduces the program's Graphical User Interface and shows how to implement tools for modeling and animating characters and creating scenes with the application of color, texture and special lighting effects.Key Features:The book is designed to lead new users into the world of computer graphics using Blender 2.80 and to be a reference for established Blender artists.The book presents instruction in a series of short chapters with visual references and practical examples.Instructions are structured in a building-block fashion using contents in earlier chapters to explain more complex operations in later chapters. IntroductionDownload and InstallationThe AuthorAcknowledgementsPreambleCH01 Understanding the InterfaceCH02 Editors and WorkspacesCH03 Navigate and SaveCH04 Objects in the 3D View EditorCH05 Editing ObjectsCH06 Editing ToolsCH07 ModifiersCH08 Editing with Generate ModifiersCH09 Editing with Deform ModifiersCH10 Editing Using CurvesCH11 Editing Techniques and ExamplesCH12 The Outliner and CollectionsCH13 3D TextCH14 Viewport ShadingCH15 Scene Lighting and CamerasCH16 Nodes - Materials and TexturesCH17 RenderingCH18 AnimationCH19 ConstraintsCH20 Armature and Character RiggingCH21 Shape Keys and Action EditorsCH22 Particle SystemsCH23 Physics and SimulationCH24 Dynamic PaintCH25 Installing Add-OnsCH26 Grease Pencil - 2D AnimationCH27 Video Sequence EditorCH28 DriversCH29 Cycles RenderCH30 Internet ResourcesAppendix AIndex



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