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Computer Graphics Through Opengl® From theory to Experiments 4th Edition at Meripustak

Computer Graphics Through Opengl® From theory to Experiments 4th Edition by Sumanta Guha, T&F/CRC Press

Books from same Author: Sumanta Guha

Books from same Publisher: T&F/CRC Press

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  • General Information  
    Author(s)Sumanta Guha
    PublisherT&F/CRC Press
    Edition4th Edition
    ISBN9781032256986
    Pages957
    BindingHardcover
    Publish YearJanuary 2022

    Description

    T&F/CRC Press Computer Graphics Through Opengl® From theory to Experiments 4th Edition by Sumanta Guha

    From geometric primitives to animation to 3D modeling to lighting, shading and texturing, Computer Graphics Through OpenGL®: From Theory to Experiments is a comprehensive introduction to computer graphics which uses an active learning style to teach key concepts. Equally emphasizing theory and practice, the book provides an understanding not only of the principles of 3D computer graphics, but also the use of the OpenGL® Application Programming Interface (API) to code 3D scenes and animation, including games and movies.The undergraduate core of the book takes the student from zero knowledge of computer graphics to a mastery of the fundamental concepts with the ability to code applications using fourth-generation OpenGL®, as well as using WebGL® in order to publish to the web. The remaining chapters explore more advanced topics, including the structure of curves and surfaces, applications of projective spaces and transformations and the implementation of graphics pipelines.This book can be used for introductory undergraduate computer graphics courses over one to two semesters. The careful exposition style attempting to explain each concept in the simplest terms possible should appeal to the self-study student as well.FeaturesCovers the foundations of 3D computer graphics, including animation, visual techniques and 3D modelingComprehensive coverage of OpenGL® 4.x, including the GLSL and vertex, fragment, tessellation and geometry shadersComprehensive coverage of WebGL® 2.0.Includes 440 programs and experimentsContains 700 exercises, 100 worked examples and 650 four-color illustrationsRequires no previous knowledge of computer graphicsBalances theory with programming practice using a hands-on interactive approach to explain the underlying concepts



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