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Fundamentals of Computer Graphics at Meripustak

Fundamentals of Computer Graphics by Steve Marschner, Peter Shirley , Taylor & Francis Ltd

Books from same Author: Steve Marschner, Peter Shirley

Books from same Publisher: Taylor & Francis Ltd

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  • General Information  
    Author(s)Steve Marschner, Peter Shirley
    PublisherTaylor & Francis Ltd
    ISBN9780367505035
    Pages700
    BindingHardback
    LanguageEnglish
    Publish YearSeptember 2021

    Description

    Taylor & Francis Ltd Fundamentals of Computer Graphics by Steve Marschner, Peter Shirley

    Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fifth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference.Focusing on geometric intuition, this book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization. It covers topics common to an introductory course, such as sampling theory, texture mapping, spatial data structure, and splines. It also includes a number of contributed chapters from authors known for their expertise and clear way of explaining concepts.HIGHLIGHTSMajor updates and improvements to numerous chapters, including shading, ray tracing, physics-based rendering, math, and samplingUpdated coverage of existing topicsThe absorption and reworking of several chapters to create a more natural flow to the bookThe fifth edition of Fundamentals of Computer Graphics continues to provide an outstanding and comprehensive introduction to basic computer graphic technology and theory. It retains an informal and intuitive style while improving precision, consistency, and completeness of material, allowing aspiring and experienced graphics programmers to better understand and apply foundational principles to the development of efficient code in creating film, game, or web designs.



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