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Game Architecture And Programming at Meripustak

Game Architecture And Programming by Radha Shankarmani and Saurabh Jain and Gaurang Sinha, John Wiley

Books from same Author: Radha Shankarmani and Saurabh Jain and Gaurang Sinha

Books from same Publisher: John Wiley

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  • General Information  
    Author(s)Radha Shankarmani and Saurabh Jain and Gaurang Sinha
    PublisherJohn Wiley
    Edition1st
    ISBN9788126528875
    Pages280
    BindingPaperback
    LanguageEnglish
    Publish YearJuly 2016

    Description

    John Wiley Game Architecture And Programming by Radha Shankarmani and Saurabh Jain and Gaurang Sinha

    Game Architecture and Programming introduces readers to the technologies and software engineering practices used in the game industry today. It helps readers learn the basics of creating a PC game based on DirectX. The topic is effectively branched into two parts: game architecture and game programming. The examples and programming codes are practical and interesting to implement, hence providing a very engaging readership experience. It expects the reader to be familiar with C and C++ programming and have a very basic understanding of Windows programming. Once done, the readers will be able to build their first game on Windows by writing their own graphics and logic engine.



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