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Game Engine Architecture Third Edition at Meripustak

Game Engine Architecture Third Edition by Jason Gregory , Taylor & Francis

Books from same Author: Jason Gregory

Books from same Publisher: Taylor & Francis

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  • General Information  
    Author(s)Jason Gregory
    PublisherTaylor & Francis
    ISBN9781138035454
    Pages1240
    BindingHardback
    LanguageEnglish
    Publish YearAugust 2018

    Description

    Taylor & Francis Game Engine Architecture Third Edition by Jason Gregory

    In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated. New to the Third Edition This third edition offers the same comprehensive coverage of game engine architecture provided by previous editions, along with updated coverage of:



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