×







We sell 100% Genuine & New Books only!

Learn C++ for Game Development 2014 Edition at Meripustak

Learn C++ for Game Development 2014 Edition by Bruce Sutherland , Springer

Books from same Author: Bruce Sutherland

Books from same Publisher: Springer

Related Category: Author List / Publisher List


  • Price: ₹ 4386.00/- [ 7.00% off ]

    Seller Price: ₹ 4079.00

Estimated Delivery Time : 4-5 Business Days

Sold By: Meripustak      Click for Bulk Order

Free Shipping (for orders above ₹ 499) *T&C apply.

In Stock

We deliver across all postal codes in India

Orders Outside India


Add To Cart


Outside India Order Estimated Delivery Time
7-10 Business Days


  • We Deliver Across 100+ Countries

  • MeriPustak’s Books are 100% New & Original
  • General Information  
    Author(s)Bruce Sutherland
    PublisherSpringer
    ISBN9781430264576
    Pages324
    BindingPaperback
    LanguageEnglish
    Publish YearJuly 2014

    Description

    Springer Learn C++ for Game Development 2014 Edition by Bruce Sutherland

    If you're new to C++ but understand some basic programming, then Learn C++ for Game Development lays the foundation for the C++ language and API that you'll need to build game apps and applications. Learn C++ for Game Development will show you how to:Master C++ features such as variables, pointers, flow controls, functions, I/O, classes, exceptions, templates, and the Standard Template Library (STL) Use design patterns to simplify your coding and make more powerful gamesManage memory efficiently to get the most out of your creativityLoad and save games using file I/O, so that your users are never disappointedMost of today's popular console and PC game platforms use C++ in their SDKs. Even the Android NDK and now the iOS SDK allow for C++; so C++ is growing in use for today's mobile game apps. Game apps using C++ become much more robust, better looking, more dynamic, and better performing. After reading this book, you'll have the skills to become a successful and profitable game app or applications developer in today's increasingly competitive indie game marketplace. The next stage is to take the foundation from this book and explore SDKs such as Android/Ouya, PlayStation, Wii, Nintendo DS, DirectX, Unity3D, and GameMaker Studio to make your career really take off.



    Book Successfully Added To Your Cart