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Reinforcement Learning An Introduction 2nd Edition at Meripustak

Reinforcement Learning An Introduction 2nd Edition by Richard S Sutton and Andrew G Barto, Mit Press Ltd

Books from same Author: Richard S Sutton and Andrew G Barto

Books from same Publisher: Mit Press Ltd

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  • General Information  
    Author(s)Richard S Sutton and Andrew G Barto
    PublisherMit Press Ltd
    ISBN9780262039246
    Pages552
    BindingHardback
    LanguageEnglish
    Publish YearNovember 2018

    Description

    Mit Press Ltd Reinforcement Learning An Introduction 2nd Edition by Richard S Sutton and Andrew G Barto

    The significantly expanded and updated new edition of a widely used text on reinforcement learning, one of the most active research areas in artificial intelligence.Reinforcement learning, one of the most active research areas in artificial intelligence, is a computational approach to learning whereby an agent tries to maximize the total amount of reward it receives while interacting with a complex, uncertain environment. In Reinforcement Learning, Richard Sutton and Andrew Barto provide a clear and simple account of the field's key ideas and algorithms. This second edition has been significantly expanded and updated, presenting new topics and updating coverage of other topics.Like the first edition, this second edition focuses on core online learning algorithms, with the more mathematical material set off in shaded boxes. Part I covers as much of reinforcement learning as possible without going beyond the tabular case for which exact solutions can be found. Many algorithms presented in this part are new to the second edition, including UCB, Expected Sarsa, and Double Learning. Part II extends these ideas to function approximation, with new sections on such topics as artificial neural networks and the Fourier basis, and offers expanded treatment of off-policy learning and policy-gradient methods. Part III has new chapters on reinforcement learning's relationships to psychology and neuroscience, as well as an updated case-studies chapter including AlphaGo and AlphaGo Zero, Atari game playing, and IBM Watson's wagering strategy. The final chapter discusses the future societal impacts of reinforcement learning.show more



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