Description
Springer Transactions On Edutainment V 2011 Edition by Zhigeng Pan Adrian David Cheok
This journal subline serves as a forum for stimulating and disseminating innovative research ideas theories emerging technologies empirical investigations state-of-the-art methods and tools in all different genres of edutainment such as game-based learning and serious games interactive storytelling virtual learning environments VR-based education and related fields. It covers aspects from educational and game theories human-computer interaction computer graphics artificial intelligence and systems design. The 5th volume in this series represents a selection of 12 contributions from DMDCM 2010 the 5th International Conference on Digital Media and Digital Content Management held in Chongqing China in December 2010 as well as 9 regular papers. The papers cover topics such as human-computer interaction virtual exhibit face recognition character animation etc.; they moreover present a large number of applicationexamples in the area of e-learning game animation multimedia and virtual reality which gives more broad view on the application of edutainment-related techniques. Table of contents : Innovative Integrated Architecture for Educational Games: Challenges and Merits.- Beyond Standards: Unleashing Accessibility on a Learning Content Management System.- Design and Implementation of an OpenGL Based 3D First Person Shooting Game.- Direct Interaction between Operator and 3D Virtual Environment with a Large Scale Haptic.- Modeling and Optimizing of Joint Inventory in Supply Chain Management.- Vision-Based Robotic Graphic Programming System.- Integrating Activity Theory for Context Analysis on Large Display.- Line Drawings Abstraction from 3D Models.- Interactive Creation of Chinese Calligraphy with the Application in Calligraphy Education.- Outline Font Generating from Images of Ancient Chinese Calligraphy.- Tangible Interfaces to Digital Connections Centralized versus Decentralized.- Research and Implementation of the Virtual Exhibit System of Places of Interest Base on Multi-touch Interactive Technology.- A Highly Automated Method for Facial Expression Synthesis.- Sketch Based 3D Character Deformation.- Mean Laplace-Beltrami Operator for Quadrilateral Meshes.- Multi-user 3D Based Framework for E-Commerce.- Coordinate Model for Text Categorization.- An Interface to Retrieve Personal Memories Using an Iconic Visual Language.- VR-Based Basketball Movement Simulation.- Mixed 2D-3D Information for Face Recognition.- Research on Augmented Reality Display Method of Scientific Exhibits.